Everything we know about Apple’s mixed reality headset

Apple’s software is very good, generally speaking. Even as the company has spread its focus among more platforms than ever — macOS and iOS and iPadOS and tvOS and watchOS and whatever software Apple’s building for its maybe-possibly-coming-someday car and its almost-certainly-coming-soon AR / VR headset — those platforms have continued to be excellent. It’s been a while since we got an Apple Maps-style fiasco; the biggest mistakes Apple makes now are much more on the level of putting the Safari URL bar on the wrong part of the screen.

What all that success and maturity breeds, though, is a sense that Apple’s software is… finished — or at least very close. Over the last couple of years, the company’s software announcements at WWDC have been almost exclusively iterative and additive, with few big swings. Last year’s big iOS announcements, for instance, were some quality-of-life improvements to FaceTime and some new kinds of ID that work in Apple Wallet. Otherwise, Apple mostly just rolled out new settings menus: new controls for notifications, Focus mode settings, privacy tools — that sort of thing.